Campaign workspaces
Campaigns group story material, places, characters, items, pantheons, factions, calendars, and presets.
Mission
TableKinn exists because tabletop campaigns are living stories. Game masters need to remember the world, adapt during play, and create atmosphere without slowing the table down.
Why it changed
The product began as a way to make live TTRPG ambience easier. Playlists, tabs, and manual audio juggling break the rhythm of a session, so the first focus was a faster sound workspace.
But immersion is not only audio. A campaign has places, people, factions, objects, calendars, arcs, scenes, and facts that become true through play.
TableKinn is the next identity for that broader job: a calm hub where preparation, session memory, table companions, and live ambience reinforce each other.
Available today
TableKinn is not only a promise about the future. The current product already contains the two pillars that need to meet: campaign context and live ambience.
Campaigns group story material, places, characters, items, pantheons, factions, calendars, and presets.
Acts and scenes support flexible preparation, while session reports preserve the canonical truth of play.
Game masters get fast preset, library, layering, and realtime sound controls for the table.
Search, activity, and graph links help campaign material become easier to navigate and reason about.
Roadmap
The roadmap is about making campaign context and ambience work together without turning TableKinn into a virtual tabletop or an automatic GM.
Refine campaign-scoped workflows so acts, sessions, entities, calendars, graph links, search, and activity feel like one workspace.
Improve preset organization, discovery, and the way recurring campaign material can point toward ambience.
Let game masters connect places, scenes, acts, calendar events, and session moments to presets or sound ideas.
Use campaign context to help surface relevant sounds during prep and eventually during live play.
Improve presence, permissions, and shared controls so co-GMs and trusted players can help manage atmosphere.
Principles
TableKinn should remove friction around preparation and atmosphere, not replace the game master.
Played sessions are treated as the campaign record: what happened at the table becomes the foundation for what comes next.
The interface should be calm, readable, and warm enough to support long prep and live play without visual noise.
Support
TableKinn is shaped by real tabletop workflows. Feedback, playtest notes, and support help decide what gets refined next.